BC.Game · Mines · Updated Nov 2026

Mines at BC.Game

BC.Game prices Mines at 98% in the game, 1% edge in its help article and 96% in a notice about Originals. Below: the multiplier at each step, the one-pick check that shows which price is in force, where the 1,000,000x cap lowers the return, and how the mine layout is built from the seeds.

RTP (game data)
98%
Board
25 tiles
Mines
1–24
Max win
1,000,000x
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What BC.Game states about Mines

Mines is a 25-tile BC Original: choose 1 to 24 mines, reveal tiles, cash out when you like. As with BC.Game's other Originals, the price depends on which document you ask.

ItemWhat BC.Game statesWhere
RTP in the game data98; the info panel showed a house edge of "2.00%" on 1 Nov 2026Game data on bc.game (13 Nov 2026)
House edge in the help article"Mines has a house edge of only 1%"Help centre, How to Play Mines, dated 28 November 2025 (13 Nov 2026)
Originals in general"We recently adjusted the Return to Player (RTP) percentage for our original games, changing it from 99% to 96%"Help centre, House Edge/RTP, dated 26 November 2025 (13 Nov 2026)
Maximum win1000000×Game data on bc.game (13 Nov 2026)
Cash-out"At any point, you can choose to cash out and claim your winnings based on the current multiplier displayed"Help centre (13 Nov 2026)
Tile numbering"the tiles are numbered from left to right"Help centre (13 Nov 2026)
ResultHMAC_SHA256(clientSeed:nonce, serverSeed), then a fixed tile list re-ordered twiceFairness text on bc.game (1 Nov 2026); BC.Game Mines verifier (13 Nov 2026)

The maximum win is a multiplier, a million times the stake, and not a dollar amount. What that is worth in money depends on the stake the bet panel accepts.

The multiplier, step by step

With m mines, the chance that k picks are all safe is C(25 − m, k) / C(25, k). The game client on 1 Nov 2026 set the multiplier to 0.98 divided by that chance, capped at 1,000,000. So the return is 98% wherever you cash out, until the cap is reached.

Safe picks1 mine: chancePays3 mines: chancePays5 mines: chancePays10 mines: chancePays
196.00%1.0208x88.00%1.1136x80.00%1.225x60.00%1.6333x
292.00%1.0652x77.00%1.2727x63.33%1.5474x35.00%2.8x
388.00%1.1136x66.96%1.4636x49.56%1.9772x19.78%4.9538x
580.00%1.225x49.56%1.9772x29.18%3.3583x5.65%17.3385x
868.00%1.4412x29.57%3.3147x11.65%8.4143x0.595%164.7154x
1060.00%1.6333x19.78%4.9538x5.65%17.3385x0.092%1,066.7282x

Arithmetic from the multiplier rule in BC.Game's Mines game client (1 Nov 2026): 0.98 × C(25, k) / C(25 − m, k).

The first pick with one mine is the quickest check on the price. It succeeds 24 times in 25. At 98% the game pays 1.0208x for it; a 99% game would pay 1.0312x and a 96% game exactly 1.00x. The help article's own example, "a bet with 1 Mine and a 1.03X Multiplier", is the 99% figure, so that example predates the current price.

Where the million-times cap bites

Uncapped, the formula would reach its largest value at 12 mines and 13 safe picks: 0.98 × C(25, 13) = 5,096,294x. The 1,000,000x cap cuts that off, and every step that would pay more than the cap is worth less than 98%.

MinesFirst pick the cap applies toFormula value therePaidReturn of that step
8171,059,943.5x1,000,000x92.5%
9162,002,115.5x1,000,000x48.9%
10153,203,384.8x1,000,000x30.6%
11144,368,252.0x1,000,000x22.4%
12135,096,294.0x1,000,000x19.2%

Arithmetic from the same multiplier rule with the 1,000,000x maximum in BC.Game's game data (13 Nov 2026).

With seven mines or fewer the cap is never reached. With eight or more, the last few tiles of a long run are sold at a discount to the house: at 10 mines, clearing all 15 safe tiles should pay 3.2 million times the stake and pays one million, a 30.6% return for that step. Cashing out before the capped pick keeps the full 98%. These boards are cleared a few times in a million rounds, so the effect on a normal session is nil; it is a reason not to chase the very last tile.

How the board is derived

BC.Game does not draw mine positions one at a time. Its fairness text and verifier shuffle a fixed list instead:

  1. hash = HMAC-SHA256 with the server seed as key and clientSeed:nonce as message.
  2. Start from the fixed order 7, 2, 19, 25, 1, 13, 5, 24, 14, 6, 15, 9, 22, 16, 3, 17, 18, 20, 8, 21, 4, 12, 10, 23, 11.
  3. Take SHA-256 of the hash. Give the first tile that value, the second tile the same value rotated by one character, and so on; sort the tiles by these strings.
  4. Hash once more with SHA-256 and repeat the sort on the new order.
  5. The first m tiles of the final order are the mines.

The help centre shows the last step with two worked bets: with one mine "the final result is marked as 16. Therefore, the 16th tile on my game is a MINE", and with ten mines the tiles "7, 18, 25, 12, 6, 2, 9, 20, 21, 10" are the mines. The whole board is therefore fixed by the seeds and the nonce before the first click, and the order in which you click cannot change where the mines are.

To check a round, the help centre's route is: the seed icon, "Use New Seeds", then My Bets, the bet, and Verify, which opens the verifier with the revealed seeds filled in. Our Mines verifier has a BC.Game mode that runs the same two-pass ordering and prints all 25 tiles; with m mines, compare its first m numbers with the mines on your board, and use the SHA-256 check to confirm the server seed matches the hash you were shown.

Same price, very different rides

Since every cash-out point below the cap returns 98%, what you are choosing with the mine count and the cash-out step is the spread of results. The table gives the standard deviation of one round's return, in units of the stake, for a few plans. A plan with a deviation of 4 swings twenty times as hard as one with 0.2 for the same expected cost.

PlanRound winsPaysStandard deviation per roundRound loses
1 mine, cash out after 196.00%1.0208x0.201 in 25
1 mine, cash out after 580.00%1.225x0.491 in 5
3 mines, cash out after 366.96%1.4636x0.691 in 3
3 mines, cash out after 829.57%3.3147x1.517 in 10
5 mines, cash out after 529.18%3.3583x1.537.1 in 10
10 mines, cash out after 319.78%4.9538x1.978 in 10
10 mines, cash out after 55.65%17.3385x4.009.4 in 10
24 mines, cash out after 14.00%24.5x4.809.6 in 10

Arithmetic from the multiplier rule above. Expected return is 98% for every row.

The 24-mine game is the extreme: one tile is safe, the pick succeeds 4% of the time and pays 24.5x. It is a 25-number roulette bet with a 2% edge. The one-mine, one-pick game is the other end, a 96% shot at 2 cents on the dollar.

The help centre's auto mode adds four switches: raise or reset the stake "on win", the same "on lose", and stop once total winnings or total losses reach a set amount. The two stop rules limit how long a session runs. The two stake rules reshape the distribution of session results, typically many small wins against a rare large loss when the stake rises after a loss, and leave the 2% untouched, since the board for each round comes from the seeds and the nonce and nothing else.

BC.Game Mines against Stake, Shuffle and Roobet

BC.GameStakeShuffleRoobet
Stated price98 in the game data; 1% edge in the help article99% RTP99% RTP, 1% edge "on every configuration"96% RTP
First pick, 1 mine on 25 tiles1.0208x1.0313x1.0313x1.00x
Board25 tiles25 tiles25 tiles25, 36, 49 or 64 tiles
Stated maximum1,000,000xProfit cap per coin; formula tops out at 5,148,297x$500,000 win$3,000,000 payout
Mine placementTwo hash-ordered sorts of a fixed listFisher-Yates draws from floatsFloat draws with a skip ruleFisher-Yates shuffle

Stake, Shuffle and Roobet: each casino's documents as of 12 Nov 2026, detailed on the pages linked below. First-pick multipliers are arithmetic from each stated return.

BC.Game sits between the 99% games at Stake and Shuffle and Roobet's 96% one. Per $100 wagered the expected cost is about $2, against $1 and $4.

The choices, and what each one does

Number of mines. More mines means a lower chance per pick and a higher multiplier, in exact proportion. One mine pays 1.02x for a 96% shot; ten mines pay 1.63x for a 60% shot. The return is 98% in both.

When to cash out. Each extra pick is a new bet of your current balance in the round at the same 2% margin on the whole sequence; stopping early or late moves variance, not the average. The only exception is the capped tail described above.

Which tile. No effect. Every unrevealed tile is equally likely to hold a mine, and predictor tools cannot see a server seed that is shown only as a hash. The Mines predictor page covers that claim, and the Mines calculator gives the chance and multiplier for any setup. Account terms are in the BC.Game review.

Sources: BC.Game help centre, How to Play Mines and House Edge/RTP (13 Nov 2026); game data on bc.game (13 Nov 2026); Mines fairness text, info panel and game client on bc.game (1 Nov 2026); BC.Game Mines verifier (13 Nov 2026). Chances, multipliers and returns are our arithmetic.

Frequently asked questions

The game data on bc.game lists 98 (13 Nov 2026), and the multiplier rule in the game client on 1 Nov 2026 was 0.98 divided by the chance of the picks made, a 98% return at every step below the cap. BC.Game's help article says the house edge is 1% and another article says Originals moved to 96%.
A multiplier of 1,000,000x according to the game data. It is a multiple of the stake, not a dollar figure. With eight or more mines the formula would exceed it on the deepest picks, and those steps then return less than 98%.
Look at the first pick with one mine. It pays 1.0208x at 98%, 1.0313x at 99% and 1.00x at 96%.
BC.Game computes HMAC-SHA256 of your client seed and nonce with the server seed as key, then re-orders a fixed list of the 25 tiles twice using SHA-256 strings. The first tiles of the final order are the mines. The layout is fixed before your first click.
No. More mines lower the chance of each pick and raise the multiplier in proportion, so the return stays at 98% until the 1,000,000x cap is reached. What changes is the spread of results: one mine and one pick has a standard deviation of 0.20 stakes per round, ten mines and five picks about 4.
No. Every unrevealed tile has the same chance of being a mine, and the order of your picks does not move the mines.
Yes. The Mines verifier's BC.Game mode reproduces the tile order from BC.Game's verifier. With m mines, its first m tiles are the mines. You need the revealed server seed, which BC.Game shows after you set new seeds.

Related pages

BC.Game - BC Originals, provably fair
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